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Project Titans Art Challenge - Lucy The Witch

LUCY THE WITCH
Introduction: She is a witch that representative from Clifftop region to help the local community to study and experiment on the crystal that need to be neutralize the crystal's energy.

I'm glade that being part of this art jam journey with so many talented people in the art challenge, even though I'm late for 3 weeks to sign-up for it! Here is the final progress on each workflow, from high-poly to final engine integration. Throughout this all art jam, I do learn a lot that beyond my skillset, especially on technical side.

I would like to thanks Tijerin for her dedicated work on incredible animation for all the characters regardless which Biomes and without her animation all the NPC won't be as lively as should be!
Appreciate to Robert Zhou for helping me to solve cloth simulation and better understanding the root and cause of issue!
Also my co-worker, Lih Haur, a Senior rigging artist for his rigging skill to help me make Lucy come true!

Lastly huge thanks to Epic team and Perforce to support this art jam that enable us to experience to craft a game together! Especially Arran and Sam for hosting this project Titans!

Reading and Analyzing crystal's animation done by:
https://tijerinart.artstation.com/
Solving Cloth Simulation, Technical side by
https://meepzh.artstation.com/
Rigging done by Lih Haur
https://vimeo.com/lvnmou
Project Titan Art Challenge host by:
https://arranlangmead.artstation.com/

This is idle pose that reference to lostfang's idle pose animation. You will see some secondary motion that were made in cloth simulation. Such as the skirt, the flaps with crystals, the hat and the hair.

Idle pose in day and night mode, testing on emissive.

This is running pose that reference to lostfang's idle pose animation. You will see some the stunning cloth simulation that still maintain it's puffiness volume on skirt while running, and the flaps juggling without intersecting on the skirt.

Same running pose with day and night mode to test the emissive effect on the gems/ crystals.

This was taken in the Celtic Village's hut, which is located in Grassland. Realtime in-game.

Lucy is reading and study on scroll.
Animation done by Tijerin.

Lucy is analyzing the crystal. Animation done by Tijerin.

Realtime screenshot in UE5.

Realtime screenshot in UE5.

Final Highpoly, fully sculpted in Zbrush.

Final Highpoly, fully sculpted in Zbrush.

Final Head Highpoly, and also fully sculpted in Zbrush.

Final Head Highpoly, and also fully sculpted in Zbrush.

Total polycount of Lowpoly : 48874 tris (excluded dummy mesh for cloth sim.)

Total polycount of Lowpoly : 48874 tris (excluded dummy mesh for cloth sim.)

UV-set are consist 4 of them, which is head & hat, upperbody, lowerbody and eyes.

UV-set are consist 4 of them, which is head & hat, upperbody, lowerbody and eyes.

Rigging was done in Maya. Dedicated work to my co-worker, Lih Haur, who helps me to rig this character. The yellow meshes are for the cloth sim purpose.

Rigging was done in Maya. Dedicated work to my co-worker, Lih Haur, who helps me to rig this character. The yellow meshes are for the cloth sim purpose.

Maps assigned viewport in UE5.
Occlusion/ Unlit (Albedo)/ Lit/ Roughness/ Metalness

Maps assigned viewport in UE5.
Occlusion/ Unlit (Albedo)/ Lit/ Roughness/ Metalness

Textures were in Substance Painter.

Textures were in Substance Painter.

Concept and Visual development.

Concept and Visual development.